If you're wanting a bit of a challenge, I would write a 3d modeler that supports various professional modeling packages. Why? Because if you're not an expert already, you will get a good understanding of matrix math, rotations, and your graphics package of choice (Direct 3D recommended). Interface design will also come into play, as well as, graphics formats. Some of my best learning experiences came from graphics... By the way, if it's not clear, I'm talking about doing all of this as a web service ;) Happy Programming!!
rosemary
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